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- global gNetFlag
-
- on idle
- if gNetFlag then
- if netDone() then
- set netText to netTextResult()
- if netText <> EMPTY then
- set the text of field "results" to netText
- end if
- set gNetFlag to 0
- end if
- end if
- end
-
- on startMovie
- global gButtonFamily
- set gButtonFamily to ["result", "script"]
- end
-
- on buttonMan
- global gButtonFamily
- set cName to the name of member the memberNum of sprite the clickOn
- put cName
- repeat with i in gButtonFamily
- if i = cName then
- go(label(i))
- exit
- end if
- end repeat
- updateStage()
- end
-